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Noville Nutcracker.PZS
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Wrap
INI File
|
1999-05-28
|
19KB
|
1,168 lines
[SCENARIO]
Time = 1400
Type = SINGLE
Duration = 3
Major = 25
Minor = 20
EndScen01 = 0,REACH 611,-620,811,-420
EndScen02 = 15,DEFEND 611,-620,811,-420
EndScen03 = 1,DESTROY TANK
EndScen04 = 1,DESTROY AFV
[ARTILLERY_MISSIONS]
Mission1 = 585,-495,0,1,5,5,0
Aggressor1 = AXIS
Mission2 = 585,-555,0,1,5,5,0
Aggressor2 = AXIS
Mission3 = 585,-445,0,1,5,5,0
Aggressor3 = AXIS
Mission4 = 535,-495,0,1,5,5,0
Aggressor4 = AXIS
Mission5 = 635,-495,0,1,5,5,0
Aggressor5 = AXIS
Mission6 = 245,-415,0,1,5,5,0
Aggressor6 = AXIS
Mission7 = 245,-465,0,1,5,5,0
Aggressor7 = AXIS
Mission8 = 245,-365,0,1,5,5,0
Aggressor8 = AXIS
Mission9 = 195,-405,0,1,5,5,0
Aggressor9 = AXIS
Mission10 = 295,-405,0,1,5,5,0
Aggressor10 = AXIS
Mission11 = 415,-335,0,1,5,5,0
Aggressor11 = AXIS
Mission12 = 415,-385,0,1,5,5,0
Aggressor12 = AXIS
Mission13 = 415,-285,0,1,5,5,0
Aggressor13 = AXIS
Mission14 = 365,-335,0,1,5,5,0
Aggressor14 = AXIS
Mission15 = 465,-335,0,1,5,5,0
Aggressor15 = AXIS
Mission16 = 815,-520,2,1,5,5,0
Aggressor16 = AXIS
Mission17 = 815,-575,2,1,5,5,0
Aggressor17 = AXIS
Mission18 = 815,-460,2,1,5,5,0
Aggressor18 = AXIS
Mission19 = 765,-520,2,1,5,5,0
Aggressor19 = AXIS
Mission20 = 875,-520,2,1,5,5,0
Aggressor20 = AXIS
[AIRSTRIKE_MISSIONS]
[RENDERING]
MaxZ = 4800
Weather = Stormy
[TERRAIN]
Map = Noville Nutcracker-T
Surface = Noville Nutcracker-S
Amplitude = 100
Set = Winter
[LANDSCAPE1]
Image = Tree2
Width = 64
Height = 128
Area = 195, -520, 196, -519
Count = 1
Distribution = RANDOM
[LANDSCAPE2]
Image = Tree2
Width = 64
Height = 128
Area = 180, -420, 181, -419
Count = 1
Distribution = RANDOM
[LANDSCAPE3]
Image = Tree2
Width = 64
Height = 128
Area = 85, -390, 86, -389
Count = 1
Distribution = RANDOM
[LANDSCAPE4]
Image = Tree2
Width = 64
Height = 128
Area = -25, -395, -24, -394
Count = 1
Distribution = RANDOM
[LANDSCAPE5]
Image = Tree2
Width = 64
Height = 128
Area = -95, -395, -94, -394
Count = 1
Distribution = RANDOM
[LANDSCAPE6]
Image = Tree2
Width = 64
Height = 128
Area = -85, -460, -84, -459
Count = 1
Distribution = RANDOM
[LANDSCAPE7]
Image = Tree2
Width = 64
Height = 128
Area = -165, -465, -164, -464
Count = 1
Distribution = RANDOM
[LANDSCAPE8]
Image = Tree2
Width = 64
Height = 128
Area = -130, -530, -129, -529
Count = 1
Distribution = RANDOM
[LANDSCAPE9]
Image = Tree2
Width = 64
Height = 128
Area = 245, -475, 246, -474
Count = 1
Distribution = RANDOM
[LANDSCAPE10]
Image = Tree2
Width = 64
Height = 128
Area = 210, -390, 211, -389
Count = 1
Distribution = RANDOM
[LANDSCAPE11]
Image = Tree2
Width = 64
Height = 128
Area = 130, -390, 131, -389
Count = 1
Distribution = RANDOM
[LANDSCAPE12]
Image = Tree2
Width = 64
Height = 128
Area = 240, -630, 241, -629
Count = 1
Distribution = RANDOM
[LANDSCAPE13]
Image = Tree2
Width = 64
Height = 128
Area = -105, -665, -104, -664
Count = 1
Distribution = RANDOM
[LANDSCAPE14]
Image = Tree2
Width = 64
Height = 128
Area = 125, -225, 126, -224
Count = 1
Distribution = RANDOM
[LANDSCAPE15]
Image = Tree2
Width = 64
Height = 128
Area = 430, -215, 431, -214
Count = 1
Distribution = RANDOM
[LANDSCAPE16]
Image = Tree2
Width = 64
Height = 128
Area = 380, -181, 381, -180
Count = 1
Distribution = RANDOM
[LANDSCAPE17]
Image = Tree2
Width = 64
Height = 128
Area = 390, -225, 391, -224
Count = 1
Distribution = RANDOM
[LANDSCAPE18]
Image = Tree2
Width = 64
Height = 128
Area = 531, -286, 532, -285
Count = 1
Distribution = RANDOM
[LANDSCAPE19]
Image = Tree2
Width = 64
Height = 128
Area = 515, -370, 516, -369
Count = 1
Distribution = RANDOM
[LANDSCAPE20]
Image = Tree2
Width = 64
Height = 128
Area = 455, -446, 456, -445
Count = 1
Distribution = RANDOM
[LANDSCAPE21]
Image = Tree2
Width = 64
Height = 128
Area = 400, -460, 401, -459
Count = 1
Distribution = RANDOM
[LANDSCAPE22]
Image = Tree2
Width = 64
Height = 128
Area = 321, -440, 322, -439
Count = 1
Distribution = RANDOM
[LANDSCAPE23]
Image = Tree2
Width = 64
Height = 128
Area = 295, -406, 296, -405
Count = 1
Distribution = RANDOM
[LANDSCAPE24]
Image = Tree2
Width = 64
Height = 128
Area = 290, -460, 291, -459
Count = 1
Distribution = RANDOM
[LANDSCAPE25]
Image = Tree2
Width = 64
Height = 128
Area = 285, -265, 286, -264
Count = 1
Distribution = RANDOM
[LANDSCAPE26]
Image = Tree2
Width = 64
Height = 128
Area = 225, -231, 226, -230
Count = 1
Distribution = RANDOM
[LANDSCAPE27]
Image = Tree2
Width = 64
Height = 128
Area = 176, -205, 177, -204
Count = 1
Distribution = RANDOM
[LANDSCAPE28]
Image = Tree2
Width = 64
Height = 128
Area = 186, -266, 187, -265
Count = 1
Distribution = RANDOM
[LANDSCAPE29]
Image = Tree2
Width = 64
Height = 128
Area = 295, -141, 296, -140
Count = 1
Distribution = RANDOM
[LANDSCAPE30]
Image = Tree2
Width = 64
Height = 128
Area = 450, -160, 451, -159
Count = 1
Distribution = RANDOM
[LANDSCAPE31]
Image = Tree2
Width = 64
Height = 128
Area = -302, -395, -301, -394
Count = 1
Distribution = RANDOM
[LANDSCAPE32]
Image = Tree2
Width = 64
Height = 128
Area = -375, -410, -374, -409
Count = 1
Distribution = RANDOM
[LANDSCAPE33]
Image = Tree2
Width = 64
Height = 128
Area = -360, -436, -359, -435
Count = 1
Distribution = RANDOM
[LANDSCAPE34]
Image = Tree2
Width = 64
Height = 128
Area = -230, -291, -229, -290
Count = 1
Distribution = RANDOM
[LANDSCAPE35]
Image = Tree2
Width = 64
Height = 128
Area = -130, -55, -129, -54
Count = 1
Distribution = RANDOM
[LANDSCAPE36]
Image = Tree2
Width = 64
Height = 128
Area = -30, -45, -29, -44
Count = 1
Distribution = RANDOM
[LANDSCAPE37]
Image = Tree2
Width = 64
Height = 128
Area = -102, 22, -101, 23
Count = 1
Distribution = RANDOM
[LANDSCAPE38]
Image = Tree2
Width = 64
Height = 128
Area = -62, 35, -61, 36
Count = 1
Distribution = RANDOM
[LANDSCAPE39]
Image = Tree2
Width = 64
Height = 128
Area = 110, -126, 111, -125
Count = 1
Distribution = RANDOM
[LANDSCAPE40]
Image = Tree2
Width = 64
Height = 128
Area = 130, 45, 131, 46
Count = 1
Distribution = RANDOM
[LANDSCAPE41]
Image = Tree2
Width = 64
Height = 128
Area = -32, 177, -31, 178
Count = 1
Distribution = RANDOM
[LANDSCAPE42]
Image = Tree2
Width = 64
Height = 128
Area = -112, 100, -111, 101
Count = 1
Distribution = RANDOM
[LANDSCAPE43]
Image = Tree2
Width = 64
Height = 128
Area = -217, 80, -216, 81
Count = 1
Distribution = RANDOM
[LANDSCAPE44]
Image = Tree2
Width = 64
Height = 128
Area = -225, -2, -224, -1
Count = 1
Distribution = RANDOM
[LANDSCAPE45]
Image = Tree2
Width = 64
Height = 128
Area = -267, 0, -266, 1
Count = 1
Distribution = RANDOM
[LANDSCAPE46]
Image = Tree2
Width = 64
Height = 128
Area = -277, 92, -276, 93
Count = 1
Distribution = RANDOM
[LANDSCAPE47]
Image = Tree2
Width = 64
Height = 128
Area = -360, 20, -359, 21
Count = 1
Distribution = RANDOM
[LANDSCAPE48]
Image = Tree2
Width = 64
Height = 128
Area = -495, -316, -494, -315
Count = 1
Distribution = RANDOM
[LANDSCAPE49]
Image = Tree2
Width = 64
Height = 128
Area = -570, -361, -569, -360
Count = 1
Distribution = RANDOM
[LANDSCAPE50]
Image = Tree2
Width = 64
Height = 128
Area = -542, -416, -541, -415
Count = 1
Distribution = RANDOM
[LANDSCAPE51]
Image = Tree2
Width = 64
Height = 128
Area = -435, -461, -434, -460
Count = 1
Distribution = RANDOM
[LANDSCAPE52]
Image = Tree2
Width = 64
Height = 128
Area = -335, -515, -334, -514
Count = 1
Distribution = RANDOM
[LANDSCAPE53]
Image = Tree2
Width = 64
Height = 128
Area = -435, -551, -434, -550
Count = 1
Distribution = RANDOM
[LANDSCAPE54]
Image = Tree2
Width = 64
Height = 128
Area = -335, -656, -334, -655
Count = 1
Distribution = RANDOM
[LANDSCAPE55]
Image = Tree2
Width = 64
Height = 128
Area = -520, -596, -519, -595
Count = 1
Distribution = RANDOM
[LANDSCAPE56]
Image = Tree2
Width = 64
Height = 128
Area = -592, -441, -591, -440
Count = 1
Distribution = RANDOM
[LANDSCAPE57]
Image = Tree2
Width = 64
Height = 128
Area = -480, -215, -479, -214
Count = 1
Distribution = RANDOM
[LANDSCAPE58]
Image = Tree2
Width = 64
Height = 128
Area = -382, -285, -381, -284
Count = 1
Distribution = RANDOM
[LANDSCAPE59]
Image = Tree2
Width = 64
Height = 128
Area = -352, 107, -351, 108
Count = 1
Distribution = RANDOM
[LANDSCAPE60]
Image = Tree2
Width = 64
Height = 128
Area = -260, 205, -259, 206
Count = 1
Distribution = RANDOM
[LANDSCAPE61]
Image = Tree2
Width = 64
Height = 128
Area = -277, 260, -276, 261
Count = 1
Distribution = RANDOM
[LANDSCAPE62]
Image = Tree2
Width = 64
Height = 128
Area = -230, 312, -229, 313
Count = 1
Distribution = RANDOM
[LANDSCAPE63]
Image = Tree2
Width = 64
Height = 128
Area = -270, 345, -269, 346
Count = 1
Distribution = RANDOM
[LANDSCAPE64]
Image = Tree2
Width = 64
Height = 128
Area = -227, 450, -226, 451
Count = 1
Distribution = RANDOM
[LANDSCAPE65]
Image = Tree2
Width = 64
Height = 128
Area = -82, 322, -81, 323
Count = 1
Distribution = RANDOM
[LANDSCAPE66]
Image = Tree2
Width = 64
Height = 128
Area = -65, 395, -64, 396
Count = 1
Distribution = RANDOM
[LANDSCAPE67]
Image = Tree2
Width = 64
Height = 128
Area = -77, 470, -76, 471
Count = 1
Distribution = RANDOM
[LANDSCAPE68]
Image = Tree2
Width = 64
Height = 128
Area = -130, 565, -129, 566
Count = 1
Distribution = RANDOM
[LANDSCAPE69]
Image = Tree2
Width = 64
Height = 128
Area = -122, 430, -121, 431
Count = 1
Distribution = RANDOM
[LANDSCAPE70]
Image = Tree2
Width = 64
Height = 128
Area = -240, 515, -239, 516
Count = 1
Distribution = RANDOM
[LANDSCAPE71]
Image = Tree2
Width = 64
Height = 128
Area = -357, 497, -356, 498
Count = 1
Distribution = RANDOM
[LANDSCAPE72]
Image = Tree2
Width = 64
Height = 128
Area = -535, 335, -534, 336
Count = 1
Distribution = RANDOM
[LANDSCAPE73]
Image = Tree2
Width = 64
Height = 128
Area = -532, 237, -531, 238
Count = 1
Distribution = RANDOM
[FOREST1]
Location = 255, -1385
Radius = 100
Plant1 = Tree1,64,128
[FOREST2]
Location = -1790, -25
Radius = 100
Plant1 = Tree1,64,128
[FOREST3]
Location = 1385, 1685
Radius = 100
Plant1 = Tree1,64,128
[FOREST4]
Location = -400, 250
Radius = 55
Plant1 = Tree1,64,128
[FOREST5]
Location = 1475, 1175
Radius = 100
Plant1 = Tree1,64,128
[FOREST6]
Location = -2105, -995
Radius = 100
Plant1 = Tree1,64,128
[FOREST7]
Location = -315, -196
Radius = 65
Plant1 = Tree1,64,128
[FOREST8]
Location = -455, 1165
Radius = 100
Plant1 = Tree1,64,128
[FOREST9]
Location = 950, -775
Radius = 50
Plant1 = Tree1,64,128
[FOREST10]
Location = -1255, 15
Radius = 100
Plant1 = Tree1,64,128
[FOREST11]
Location = -1085, 550
Radius = 100
Plant1 = Tree1,64,128
[FOREST12]
Location = -1395, 2125
Radius = 100
Plant1 = Tree1,64,128
[FOREST13]
Location = 1105, -1155
Radius = 100
Plant1 = Tree1,64,128
[FOREST14]
Location = -885, -1315
Radius = 100
Plant1 = Tree1,64,128
[FOREST15]
Location = 2365, -2095
Radius = 100
Plant1 = Tree1,64,128
[FOREST16]
Location = 195, 1975
Radius = 100
Plant1 = Tree1,64,128
[FOREST17]
Location = -25, -2015
Radius = 100
Plant1 = Tree1,64,128
[FOREST18]
Location = 575, 755
Radius = 100
Plant1 = Tree1,64,128
[FOREST19]
Location = -2365, 1435
Radius = 100
Plant1 = Tree1,64,128
[FOREST20]
Location = 1075, -1935
Radius = 100
Plant1 = Tree1,64,128
[FOREST21]
Location = -1635, -2045
Radius = 100
Plant1 = Tree1,64,128
[FOREST22]
Location = -1810, 715
Radius = 100
Plant1 = Tree1,64,128
[FOREST23]
Location = -687, -456
Radius = 55
Plant1 = Tree1,64,128
[FOREST24]
Location = 525, -215
Radius = 40
Plant1 = Tree1,64,128
[FOREST25]
Location = -30, -195
Radius = 45
Plant1 = Tree1,64,128
[FOREST26]
Location = 610, -380
Radius = 50
Plant1 = Tree1,64,128
[FOREST27]
Location = 405, -605
Radius = 50
Plant1 = Tree1,64,128
[FOREST28]
Location = 50, -525
Radius = 70
Plant1 = Tree1,64,128
[STRUCTURE1]
Mesh = houseWD
Location = 380, -368
Orientation = SOUTH
[STRUCTURE2]
Mesh = houseWD
Location = 481, -311
Orientation = BROKEN
[STRUCTURE3]
Mesh = houseWD
Location = -117, 262
Orientation = BROKEN
[STRUCTURE4]
Mesh = houseWD
Location = -142, 157
Orientation = EAST
[STRUCTURE5]
Mesh = BrickHos
Location = -210, 235
Orientation = WEST
[STRUCTURE6]
Mesh = BrickHos
Location = 491, -340
Orientation = BROKEN
[STRUCTURE7]
Mesh = BrickHos
Location = 316, -305
Orientation = NORTH
[STRUCTURE8]
Mesh = farm
Location = 346, -386
Orientation = NORTH
[STRUCTURE9]
Mesh = farm
Location = -125, 130
Orientation = BROKEN
[STRUCTURE10]
Mesh = farm
Location = -227, 262
Orientation = BROKEN
[STRUCTURE11]
Mesh = Railroad
Location = -141, 292
Orientation = NORTH
[STRUCTURE12]
Mesh = Railroad
Location = 405, -395
Orientation = SOUTH
[STRUCTURE13]
Mesh = houseWD
Location = -1005, -668
Orientation = NORTH
[STRUCTURE14]
Mesh = houseWD
Location = -920, -725
Orientation = BROKEN
[STRUCTURE15]
Mesh = BrickHos
Location = -992, -750
Orientation = SOUTH
[STRUCTURE16]
Mesh = HouseG
Location = 441, -296
Orientation = NORTH
[BRIDGE1]
Mesh = BridgeSt
Location = 1245, -1005
Orientation = NORTH
[BRIDGE2]
Mesh = BridgeSt
Location = 713, -515
Orientation = EAST
[TANK_PLATOON1]
Commander = AI
Name = PzIVJ 2
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,695,-1275
Order3 = WayPt,805,-1160
Order4 = Attack,ALL
Order5 = WayPt,805,-1021
Order6 = Withdraw,665,-2105
[TANK11]
Type = PanzerIVJ
Location = 560, -1330
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[TANK12]
Type = PanzerIVJ
Location = 535, -1330
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[TANK13]
Type = PantherA
Location = 511, -1330
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[TANK_PLATOON2]
Commander = AI
Name = PzVG 3
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,496,-695
Order3 = Attack,ALL
Order4 = WayPt,546,-666
Order5 = WayPt,546,-586
Order6 = WayPt,548,-496
Order7 = Withdraw,600,-2505
[TANK21]
Type = PantherG
Location = 443, -695
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[TANK22]
Type = PantherG
Location = 428, -695
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[TANK23]
Type = PantherG
Location = 413, -695
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[TANK24]
Type = PantherG
Location = 400, -695
Orientation = WEST
Name = Unit 3
Crew = 80,80,80,80
Texture = Winter
[TANK_PLATOON3]
Commander = AI
Name = PzVG 4
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,146,-636
Order3 = Attack,ALL
Order4 = WayPt,176,-605
Order5 = WayPt,176,-555
Order6 = WayPt,231,-555
Order7 = WayPt,231,-500
Order8 = WayPt,291,-500
Order9 = WayPt,355,-500
Order10 = Withdraw,-475,-2105
[TANK31]
Type = PantherG
Location = 91, -691
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[TANK32]
Type = PantherG
Location = 71, -691
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[TANK33]
Type = PantherG
Location = 55, -691
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[TANK34]
Type = PantherG
Location = 40, -690
Orientation = WEST
Name = Unit 3
Crew = 80,80,80,80
Texture = Winter
[TANK_PLATOON4]
Commander = AI
Name = M5A1 7
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Attack,ALL
Order2 = Withdraw,-165,645
[TANK41]
Type = StuartM5A1
Location = 145, -496
Orientation = NORTH
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK42]
Type = StuartM5A1
Location = 141, -476
Orientation = NORTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK_PLATOON5]
Commander = HUMAN
Name = M4A3E276 9
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Attack,ALL
[TANK51]
Type = ShermanM4A3E2-76
Location = 662, -300
Orientation = NORTH
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[TANK52]
Type = ShermanM4A3E2-76
Location = 660, -283
Orientation = NORTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[TANK53]
Type = ShermanM4A3E2-76
Location = 660, -266
Orientation = NORTH
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[AFV_PLATOON1]
Name = StuGIIIG 5
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL
Order2 = WayPt,-80,-340
Order3 = WayPt,70,-340
Order4 = WayPt,210,-340
Order5 = Withdraw,-905,-650
[AFV11]
Type = StuGIIIG
Location = -255, -340
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Winter
[AFV12]
Type = StuGIIIG
Location = -347, -340
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Winter
[AFV13]
Type = StuGIIIG
Location = -285, -340
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Winter
[AFV14]
Type = StuGIIIG
Location = -317, -340
Orientation = WEST
Name = Unit 3
Crew = 80,80,80,80
Texture = Winter
[AFV_PLATOON2]
Name = M10 6
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Attack,ALL
Order2 = Withdraw,-175,405
[AFV21]
Type = M10
Location = 266, -456
Orientation = NORTH
Name = Leader
Crew = 80,80,80,80
Texture = Images
[AFV22]
Type = M10
Location = 266, -450
Orientation = NORTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[AFV23]
Type = M10
Location = 265, -441
Orientation = NORTH
Name = Unit 2
Crew = 80,80,80,80
Texture = Images
[AFV_PLATOON3]
Name = M18 8
Class = VETERAN
Alignment = ALLIED
Nationality = AMERICAN
Order1 = Attack,ALL
Order2 = Withdraw,-175,395
[AFV31]
Type = M18
Location = 420, -335
Orientation = NORTH
Name = Leader
Crew = 80,80,80,80
Texture = Images
[AFV32]
Type = M18
Location = 400, -315
Orientation = NORTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Images